Leads
Khaled Abdel Rahman - Game Director
Graduate Student in CS Games at USC. Khaled has interned at Zynga, helping launch Ninja Kingdom. His very first game prototype, TOTL, won the Lebanese Local Imagine Cup and was a finalist in the Worldwide Imagine Cup 2012. Currently, Khaled dedicates his entire time to make sure Bloom is the best game in USC history.
Graduate Student in CS Games at USC. Khaled has interned at Zynga, helping launch Ninja Kingdom. His very first game prototype, TOTL, won the Lebanese Local Imagine Cup and was a finalist in the Worldwide Imagine Cup 2012. Currently, Khaled dedicates his entire time to make sure Bloom is the best game in USC history.
Peter Turner - Lead Engineer
Second year MS student in CS Games at USC. Peter has interned at Heavy Iron Studios, where he helped with the massive challenge of squeezing Disney Infinity into the Wii. In his spare time he works as a student programmer for USC Viterbi School of Engineering. He has a BS in Computer Science and a BA in English.
Second year MS student in CS Games at USC. Peter has interned at Heavy Iron Studios, where he helped with the massive challenge of squeezing Disney Infinity into the Wii. In his spare time he works as a student programmer for USC Viterbi School of Engineering. He has a BS in Computer Science and a BA in English.
Bryce Kho - Art Director
He is a third year MFA student in the USC Film & Television Production program. Although most of his recent experience has been in film - including selling two reality shows to TLC and AMC this past summer, his first passion in life has always been illustration and games. He is somewhat uncomfortable with talking in the third person.
He is a third year MFA student in the USC Film & Television Production program. Although most of his recent experience has been in film - including selling two reality shows to TLC and AMC this past summer, his first passion in life has always been illustration and games. He is somewhat uncomfortable with talking in the third person.
Jordan Klein - Lead Producer
Jordan is a sophomore undergrad studying Interactive Media and Business Administration at USC. He has interned with Behavioristics Inc. where he conducted research on user feedback and evaluated several games on their user experience. Jordan loves the business side of games and has been known to pitch new IPs to executives in his sleep.
Jordan is a sophomore undergrad studying Interactive Media and Business Administration at USC. He has interned with Behavioristics Inc. where he conducted research on user feedback and evaluated several games on their user experience. Jordan loves the business side of games and has been known to pitch new IPs to executives in his sleep.
Clifton "Clif" Porter - Lead Game Design
Clif is a senior undergraduate student for a B.A. in Interactive Media and a minor in Video Game Programming through Viterbi’s Information Technology Program.
Clif is a senior undergraduate student for a B.A. in Interactive Media and a minor in Video Game Programming through Viterbi’s Information Technology Program.
Production
Adam Smith - Technical Art Producer
A second year masters student at USC. He has worked as a professional software developer for 2 years. Adam is interning with WemoLab where he is working with Unity and the Oculus Rift on a currently unreleased product. As a hobby Adam is a graphics programmer, technical artist and a procurer of good times. He has a BS in Computer Science from the University of Houston.
A second year masters student at USC. He has worked as a professional software developer for 2 years. Adam is interning with WemoLab where he is working with Unity and the Oculus Rift on a currently unreleased product. As a hobby Adam is a graphics programmer, technical artist and a procurer of good times. He has a BS in Computer Science from the University of Houston.
Zaid Ziauddin - Assistant Producer
Mary Mao - Assistant Producer and Engineer
Second year CS MS student at USC. Mary experienced developing an interactive fiction editor, an iOS mobile game and a brand new AI system for starcraft while at school, and interned at Samsung Advanced Printing Lab from June 2013 till now. She earned her BA in CS from the University of Cambridge. She is a typical OTAKU.
Second year CS MS student at USC. Mary experienced developing an interactive fiction editor, an iOS mobile game and a brand new AI system for starcraft while at school, and interned at Samsung Advanced Printing Lab from June 2013 till now. She earned her BA in CS from the University of Cambridge. She is a typical OTAKU.
Keenan Mosimann - Public Relations
Game Design
James Bowie-Wilson - Game Design
Sean Wejebe - Game Design
Sydney Tuss - Game Design
After studying many fields in both the arts and sciences, Sydney has finally found her home in the Interactive Media program at USC. Along with level building, she enjoys making paper puzzle prototypes and covering the design department in artwork.
After studying many fields in both the arts and sciences, Sydney has finally found her home in the Interactive Media program at USC. Along with level building, she enjoys making paper puzzle prototypes and covering the design department in artwork.
Engineering
Chris Barakian - Lead Networking Engineer
A Second-Year MS student in the Computer Science Games program at USC. Chris earned his BS in Computer Science from UCLA in 2011 and went on to work at the Culver City based startup Art+Science Labs where he worked on various mobile projects for Mattel Inc. Chris has also interned at Industrial Toys the Passadena based startup founded by Alex Seropian where he worked on the game Morningstar.
christopherbarakian.com
A Second-Year MS student in the Computer Science Games program at USC. Chris earned his BS in Computer Science from UCLA in 2011 and went on to work at the Culver City based startup Art+Science Labs where he worked on various mobile projects for Mattel Inc. Chris has also interned at Industrial Toys the Passadena based startup founded by Alex Seropian where he worked on the game Morningstar.
christopherbarakian.com
Francisco Barrera - Lead AI Engineer
A second year Masters student in the Computer Science Games program at USC. Francisco earned his BS in Computer Science from the University of Texas at Austin in 2011. Visit his portfolio at fbarrera.net
A second year Masters student in the Computer Science Games program at USC. Francisco earned his BS in Computer Science from the University of Texas at Austin in 2011. Visit his portfolio at fbarrera.net
Shujun Xue - Engineer
Yunhan Chen - Engineer
Tim Righettini - Engineer
A USC Computer Science (Games) Junior with experience as a software engineer, game designer, and project manager. In his spare time, Tim keeps up with gaming-related news plus industry trends, plays games for enjoyment or design analysis, or embarks on the occasional journey to some Disney Park.
Website: http://www-scf.usc.edu/~trighett/PortfolioLinks.htm
A USC Computer Science (Games) Junior with experience as a software engineer, game designer, and project manager. In his spare time, Tim keeps up with gaming-related news plus industry trends, plays games for enjoyment or design analysis, or embarks on the occasional journey to some Disney Park.
Website: http://www-scf.usc.edu/~trighett/PortfolioLinks.htm
Lifu Lin - Engineer
Second year Masters student in CS Game Development at USC. He has his Bachelor's Degree in Information management from Cheng Kung University, Taiwan. Currently part of the Ability team on Bloom.
Second year Masters student in CS Game Development at USC. He has his Bachelor's Degree in Information management from Cheng Kung University, Taiwan. Currently part of the Ability team on Bloom.
Neehar Patil - Engineer
Second year Masters student in CS Game Development at USC. He has a Bachelor's Degree in Computer Engineering from the University of Pune, India. Has worked on gestures, AI and abilities on the Bloom team. His Website
Second year Masters student in CS Game Development at USC. He has a Bachelor's Degree in Computer Engineering from the University of Pune, India. Has worked on gestures, AI and abilities on the Bloom team. His Website
Yu-Chun "James" Cheng - Engineer
Second year Masters student in Computer Science Game Development program at USC. James has worked at MIS department under one of Taiwan government organizations for 3 years. James earned his BS in Computer Science from National Tsing Hua University.
Second year Masters student in Computer Science Game Development program at USC. James has worked at MIS department under one of Taiwan government organizations for 3 years. James earned his BS in Computer Science from National Tsing Hua University.
Ravi Vaishnav - Engineer
Second year MS student in CS Games at USC. Ravi did his BE in India where he realized his passion for games. He has interned at WhistlerWorldStudios as a game developer to learn more about games
Second year MS student in CS Games at USC. Ravi did his BE in India where he realized his passion for games. He has interned at WhistlerWorldStudios as a game developer to learn more about games
Richard Chou - Engineer
Second year masters student at USC studying CS Games. Richard has previously had 4 years of work experience in the Transit industry working at Siemens AG. He has a BS in Electrical Engineering, also from USC.
Second year masters student at USC studying CS Games. Richard has previously had 4 years of work experience in the Transit industry working at Siemens AG. He has a BS in Electrical Engineering, also from USC.
Michael Hong - Engineer
Michael is a Second Master student in CS Games at USC. He earned his BS in Computer Science from National Chengchi University at Taiwan. He has interned at Whisler World Studios as a software engineer, a studio that makes mobile game. Currently he's working on tools for Bloom.
Michael is a Second Master student in CS Games at USC. He earned his BS in Computer Science from National Chengchi University at Taiwan. He has interned at Whisler World Studios as a software engineer, a studio that makes mobile game. Currently he's working on tools for Bloom.
Lin Wang - Engineer
A first year masters student at USC computer science game development program.
A first year masters student at USC computer science game development program.
Aamod Walavalkar - Engineer
I’m a first year MS student in the CS Games program at USC. Having graduated in 2011 with a Bachelor’s Degree in Computer Engineering from the University of Mumbai, India, I worked at Nomura Securities India Pvt. Ltd. for two years. I assisted Chris and his pod in developing Bloom’s Network Functionality over the Fall 2013 semester.
I’m a first year MS student in the CS Games program at USC. Having graduated in 2011 with a Bachelor’s Degree in Computer Engineering from the University of Mumbai, India, I worked at Nomura Securities India Pvt. Ltd. for two years. I assisted Chris and his pod in developing Bloom’s Network Functionality over the Fall 2013 semester.
Asmita Agarwal - Engineer
Asmita is a masters student majoring in CS. She is currently working with Symantec as Software Developer. After completing her Bachelor's in 2010, she worked for Aricent Group for 2 years. Currently she is the UI and Web Designer on the Bloom team.
Asmita is a masters student majoring in CS. She is currently working with Symantec as Software Developer. After completing her Bachelor's in 2010, she worked for Aricent Group for 2 years. Currently she is the UI and Web Designer on the Bloom team.
Art
Jessie van Aelst - 3D Modeling and Texturing
Jessie is a Belgian 2nd year student that loves 3D and hand painted textures. She's currently following the Digital Arts & Entertainment (DAE) course in Kortrijk.
This artist has a weakness for cute things and tea.
Jessie is a Belgian 2nd year student that loves 3D and hand painted textures. She's currently following the Digital Arts & Entertainment (DAE) course in Kortrijk.
This artist has a weakness for cute things and tea.
Rachel Skinner - 2D Character Concept
Rachel Skinner is an LCAD Game Art student studying as a 2D concept artist with an emphasis in character design. Although she planned on being a 2D animator for a number of years, she became inspired to join the game art field after playing Okami in 2006 and never looked back. Her passions in life are art, video games, food, and Pokemon.
Rachel Skinner is an LCAD Game Art student studying as a 2D concept artist with an emphasis in character design. Although she planned on being a 2D animator for a number of years, she became inspired to join the game art field after playing Okami in 2006 and never looked back. Her passions in life are art, video games, food, and Pokemon.
Veronica Liwski - 2D Environment Concept
An LCAD Game Art Senior majoring in concept design, with an emphasis on character and visual development. Does anything it takes to get the job done, and won't stop until the goal is accomplished. She is a sugar addict who likes shiny things and food, and also food.
An LCAD Game Art Senior majoring in concept design, with an emphasis on character and visual development. Does anything it takes to get the job done, and won't stop until the goal is accomplished. She is a sugar addict who likes shiny things and food, and also food.
Sean Hnedak - 2D Concept Art
Sean Hnedak is currently a sophomore at USC, pursuing a B.F.A with an emphasis in drawing, painting, and design. Sean has a passion for video games and concept art.
Sean Hnedak is currently a sophomore at USC, pursuing a B.F.A with an emphasis in drawing, painting, and design. Sean has a passion for video games and concept art.
Andrew Sakata - 2D Animation
Ethan Webb - Rigging and Animation
Marianne Bell - Rigging and Animation
Marianne is a freelance character animator currently based in Seattle, WA. She has three years of experience working in commercials and previz, and is now venturing out into the wonderful world of video game animation. She has an MS in Digital Imaging and Design from NYU and a certificate in Character Animation from Animation Mentor. When she is not animating, she is playing video games, learning to cook, and exploring her new city of Seattle. You can find her demo reel at www.mariannebell.com.
Marianne is a freelance character animator currently based in Seattle, WA. She has three years of experience working in commercials and previz, and is now venturing out into the wonderful world of video game animation. She has an MS in Digital Imaging and Design from NYU and a certificate in Character Animation from Animation Mentor. When she is not animating, she is playing video games, learning to cook, and exploring her new city of Seattle. You can find her demo reel at www.mariannebell.com.
Alexander Gonzalez - 3D Modeling
An LCAD Game Artist with an emphasis in 3D Environment. A man who's two biggest influences are polar opposites- FIFA and World of Warcraft. If you don't see him doing art, expect to see him in a mosh pit or yelling at the nearest referee, since art, music, and sports are his biggest passions.
An LCAD Game Artist with an emphasis in 3D Environment. A man who's two biggest influences are polar opposites- FIFA and World of Warcraft. If you don't see him doing art, expect to see him in a mosh pit or yelling at the nearest referee, since art, music, and sports are his biggest passions.
Amanda Fisher - 3D Modeling and Rigger
A game artist with an emphasis in 3D character modeling and design. Ever since she was a child, she's thought only with a vividly dangerous imagination, creating stories of fantasy and wonder. She's an alchemist of sorts, capable of using her abilities to bring countless ideas to life. She somehow succeeded in turning her blood into pure, concentrated caffeine.
A game artist with an emphasis in 3D character modeling and design. Ever since she was a child, she's thought only with a vividly dangerous imagination, creating stories of fantasy and wonder. She's an alchemist of sorts, capable of using her abilities to bring countless ideas to life. She somehow succeeded in turning her blood into pure, concentrated caffeine.
Gabriel Garcia - Modeling, Texturing and Animation
Gabriel J. Garcia is a 3D artist with a focus on modeling and texturing with a Bachelor's degree in Animation. He has gained 3 years of experience by being part of the Motion Capture Lab of Altantic University and worked on the Emmy Winning Animation "Fluxy y Julio" as well as various USC game projects including Outer Wilds, Nevermind, Tales of the Minus Labs, among others. He has loved video games since he first took his sisters nintendo and beat a level of zelda she couldnt finish.
Gabriel J. Garcia is a 3D artist with a focus on modeling and texturing with a Bachelor's degree in Animation. He has gained 3 years of experience by being part of the Motion Capture Lab of Altantic University and worked on the Emmy Winning Animation "Fluxy y Julio" as well as various USC game projects including Outer Wilds, Nevermind, Tales of the Minus Labs, among others. He has loved video games since he first took his sisters nintendo and beat a level of zelda she couldnt finish.
Felipe Carvalho da Silva - 3D Modeling and Texturing
Best known as Pancho. He has a Bachelor degree in philosophy from Unicap with focus in aesthetic. A professional game artist from Brazil since 2004 with 40+ released game projects for some plattaforms as PC, mobile (IOS, Android, Blackberry, MascotV3, V4), XBLA and Nintendo DS, worked in brazilian game company as Preloud Entertainment, Jynx Playware and C.E.S.A.R for clients as Digital Chocolat, SonyEricsson, Motorola, Samsung, Mastercard, FIAT Brazil etc. His pipeline might cover since the first draws concepts until finished animated assets and can be 3D (micro, low and high), vector or pixelart. Author of Porcpig
Best known as Pancho. He has a Bachelor degree in philosophy from Unicap with focus in aesthetic. A professional game artist from Brazil since 2004 with 40+ released game projects for some plattaforms as PC, mobile (IOS, Android, Blackberry, MascotV3, V4), XBLA and Nintendo DS, worked in brazilian game company as Preloud Entertainment, Jynx Playware and C.E.S.A.R for clients as Digital Chocolat, SonyEricsson, Motorola, Samsung, Mastercard, FIAT Brazil etc. His pipeline might cover since the first draws concepts until finished animated assets and can be 3D (micro, low and high), vector or pixelart. Author of Porcpig
Lara Colson - 3D Modeling, Rigger and Texturing
An LCAD Game Art Senior whose emphasis lies in 3D character modeling. Although she is usually quiet, she convieniently forgets about inside voices when the topic shifts to video games, cartoons, or whether whismical horror is actually a thing that exists.
An LCAD Game Art Senior whose emphasis lies in 3D character modeling. Although she is usually quiet, she convieniently forgets about inside voices when the topic shifts to video games, cartoons, or whether whismical horror is actually a thing that exists.
Neil Jones - 3D Modeling, Rigger and Texturing
Neil Jones is a 3D Environment Artist currently residing in Detroit Michigan. He has been studying design for nearly five years, developing projects with Chrysler and Vectorform Gamelabs.While attending IADT in Michigan. He has been featured on IGN, Artistik Magazine , IADTX Magazine , Cgtuts+ and Forhumanpeoples.com for his Designs and concept work.
Neil Jones is a 3D Environment Artist currently residing in Detroit Michigan. He has been studying design for nearly five years, developing projects with Chrysler and Vectorform Gamelabs.While attending IADT in Michigan. He has been featured on IGN, Artistik Magazine , IADTX Magazine , Cgtuts+ and Forhumanpeoples.com for his Designs and concept work.
Alexa Rockman - 3D Modeling and Texturing
Aaron Herrera - 3D Modeling and Texturing
Miriam Villegas - 3D Modeling and Animation
Miriam is a game artist, currently with an emphasis in 3D character for modeling and design. Lover of World of Warcraft, she was originally inspired into the art field by their sexy cinematics. She must now model all the things. Also dragons are the best, it's science.
Miriam is a game artist, currently with an emphasis in 3D character for modeling and design. Lover of World of Warcraft, she was originally inspired into the art field by their sexy cinematics. She must now model all the things. Also dragons are the best, it's science.
Lauren Benavides - Animation
An LCAD animation senior with emphesis in character animation and character design. She enjoys teamwork and pushing herself to put her best work forward. She has a strong sence for character appeal and strives to put that forward into every project she does. She also truly loves the punishment of watching the Food Network in a house of nothing but instant ramen.
An LCAD animation senior with emphesis in character animation and character design. She enjoys teamwork and pushing herself to put her best work forward. She has a strong sence for character appeal and strives to put that forward into every project she does. She also truly loves the punishment of watching the Food Network in a house of nothing but instant ramen.
Elliot Picarello - 3D Modeling (Environmental)
Coming from a family of artists in Connecticut, Elliot is finishing his final year at the Academy of Art University in San Francisco with a BFA in game design. As a toddler he practiced traditionally, and never expected his charcoal pencil and toned paper to be replaced by a tablet and some software. He quickly adapted his understanding of value and form to 3D environments and props of any style. He also loves caffeine, pancakes, and pie.
Coming from a family of artists in Connecticut, Elliot is finishing his final year at the Academy of Art University in San Francisco with a BFA in game design. As a toddler he practiced traditionally, and never expected his charcoal pencil and toned paper to be replaced by a tablet and some software. He quickly adapted his understanding of value and form to 3D environments and props of any style. He also loves caffeine, pancakes, and pie.
Eric Kim - 3D Modeling and Texturing
Jimmiek "Jimmy" Rankin - 3D Modeling and Texturing
Studied Game Design at ACC in Austin, Texas. Specializing in Character art and Zbrush sculpting. In off time he does Special FX makeups and DJs at a local Karaoke bar.
Studied Game Design at ACC in Austin, Texas. Specializing in Character art and Zbrush sculpting. In off time he does Special FX makeups and DJs at a local Karaoke bar.
Kieran Lampert - 3D Modeling
Kieran Lampert is a 3D artist with a background in graphic, print, and web design. He studied first at Emerson College in Boston, where he earned a BFA in Visual Media Arts, before focusing his art career on video games and attending DigiPen Institute of Technology, where he earned another BFA in Digital Art and Animation. Since graduating in 2011, Kieran has been living in Seattle and working at Zombie Studios. Other than games and art, he fosters a passion for travel, soccer, and coffee - an unavoidable side-effect from his time spent in Seattle.
Kieran Lampert is a 3D artist with a background in graphic, print, and web design. He studied first at Emerson College in Boston, where he earned a BFA in Visual Media Arts, before focusing his art career on video games and attending DigiPen Institute of Technology, where he earned another BFA in Digital Art and Animation. Since graduating in 2011, Kieran has been living in Seattle and working at Zombie Studios. Other than games and art, he fosters a passion for travel, soccer, and coffee - an unavoidable side-effect from his time spent in Seattle.
Kris Fancsali - 3D Modeling and Texturing
Bianca Tholen - Texturing
Bianca Tholen is a German Game Artist,that since her childhood prefered to journey through foreign worlds of imagination, to either discover or build them. This love and the wish to tell some of those stories someday brought her to Game Design after she started to study Graphic Design at an University of Applied Sience. She also grew up in a family of gamers, which till today shares this love. So maybe that passion is in her blood.
Bianca Tholen is a German Game Artist,that since her childhood prefered to journey through foreign worlds of imagination, to either discover or build them. This love and the wish to tell some of those stories someday brought her to Game Design after she started to study Graphic Design at an University of Applied Sience. She also grew up in a family of gamers, which till today shares this love. So maybe that passion is in her blood.
Mayya Benitez - Modeling, Texturing, 2D Concept, and Animation
Mayya E. Benítez Graduated Summa Cum Laude in 2011 with a B.A. in Digital Animation Science, and is currently in her second year as a Masters in Digital Arts candidate in Atlantic University College. She is employed at AUC as a Professor, is a member of the Motion Capture Laboratory Team, and have collaborated in the games of "Bridge", "Tales Of The Minus Lab", "Nevermind", "Outer Wilds", and "Bloom" with the USC GamePipe Lab. She was part of the development team of "Fluxy & Julio, Fluxom Frenzy" an iOS App, and of the Suncoast Emmy Award winning team of "Floxy & Julio" Episode I in 2012. Mayya has a passion for martial arts for which she holds a Black Belt Degree in Shotokan Karate Do and Kendo. She loves extreme sports like Gotcha, Roller Derby, and Kayaking while still being a sexy young woman.
Mayya E. Benítez Graduated Summa Cum Laude in 2011 with a B.A. in Digital Animation Science, and is currently in her second year as a Masters in Digital Arts candidate in Atlantic University College. She is employed at AUC as a Professor, is a member of the Motion Capture Laboratory Team, and have collaborated in the games of "Bridge", "Tales Of The Minus Lab", "Nevermind", "Outer Wilds", and "Bloom" with the USC GamePipe Lab. She was part of the development team of "Fluxy & Julio, Fluxom Frenzy" an iOS App, and of the Suncoast Emmy Award winning team of "Floxy & Julio" Episode I in 2012. Mayya has a passion for martial arts for which she holds a Black Belt Degree in Shotokan Karate Do and Kendo. She loves extreme sports like Gotcha, Roller Derby, and Kayaking while still being a sexy young woman.
Francisco Rosario - Modeling, Lighting, and Animation
Francisco Rosario has a bachelors degree in Animation and currently works as a 3D artist in Atlantic University as a part of their Mocap Lab team. He was part of the development team on two Emmy Winning animations, "ProtoGojin goes to Atlantic College" and "Fluxy y Julio" animated short. He is know as Paco to his friends and co-workers.
Francisco Rosario has a bachelors degree in Animation and currently works as a 3D artist in Atlantic University as a part of their Mocap Lab team. He was part of the development team on two Emmy Winning animations, "ProtoGojin goes to Atlantic College" and "Fluxy y Julio" animated short. He is know as Paco to his friends and co-workers.
Jesus Flores - Modeling, Texturing and 2D Concept
Luis Casillas - Modeling and Texturing
Luis Casillas is finishing his 4th year in Atlantic University College, currently working with a team of highly trained individuals in Motion Capture Lab on a project called "Bloom." Luis was taught a variety of programs such as Maya, Photoshop, Zbrush, After Effect, illustrator(not my favorite program). He Plays video games!!( video games my kingdom for some videogames), Muay Thai,enjoys spending time with friends
Luis Casillas is finishing his 4th year in Atlantic University College, currently working with a team of highly trained individuals in Motion Capture Lab on a project called "Bloom." Luis was taught a variety of programs such as Maya, Photoshop, Zbrush, After Effect, illustrator(not my favorite program). He Plays video games!!( video games my kingdom for some videogames), Muay Thai,enjoys spending time with friends
Moira Santiago - 3D Modeling and Texturing
Daniel Archilla - 3D Modeling and Animation
Daniel Archilla is a 3D Animator working in Atlantic University with 3 years experience in a production pipeline. Worked in the production of an Emmy Winning Animated Short called "Fluxy y Julio". Has 2 years experience in mobile game development with Unity Game Engine. Lack of coffee may cause the subject to experience drowsiness, procrastination, memory loss, humorlesness and excessive daydreaming.
Daniel Archilla is a 3D Animator working in Atlantic University with 3 years experience in a production pipeline. Worked in the production of an Emmy Winning Animated Short called "Fluxy y Julio". Has 2 years experience in mobile game development with Unity Game Engine. Lack of coffee may cause the subject to experience drowsiness, procrastination, memory loss, humorlesness and excessive daydreaming.
Music and Sound
Max Loh - Musical Composer
Composer Max Loh, classically trained in piano and music theory since the age of five, is a 2013 graduate of USC's acclaimed "Scoring for Motion Pictures and Television" (SMPTV) program. He is the musical composer for numerous award-winning student video games and films, including "A Wild Idea" (2011), "A Night in the Woods" (2012), and "The Mattress" (2012). When not composing music, he enjoys playing epic video games and training in martial arts such as Judo.
Composer Max Loh, classically trained in piano and music theory since the age of five, is a 2013 graduate of USC's acclaimed "Scoring for Motion Pictures and Television" (SMPTV) program. He is the musical composer for numerous award-winning student video games and films, including "A Wild Idea" (2011), "A Night in the Woods" (2012), and "The Mattress" (2012). When not composing music, he enjoys playing epic video games and training in martial arts such as Judo.
Dorian Almaguer - Sound Design Composer
Christopher Burgess - Sound Design Composer
A Berklee College of Music Electronic Production and Design Senior. Collaborations with directors and creative individuals from such esteemed universities and colleges as USC, UCLA, Emerson, Loyola Marymount University, the Savannah College of Art and Design, and New England Institute of Art. Enjoys gaming and frisbee on the off hours.
A Berklee College of Music Electronic Production and Design Senior. Collaborations with directors and creative individuals from such esteemed universities and colleges as USC, UCLA, Emerson, Loyola Marymount University, the Savannah College of Art and Design, and New England Institute of Art. Enjoys gaming and frisbee on the off hours.
Usability and QA
Alec McNamara - Usability Testing Coordinator
Uzair Chaudhry - Usability Testing
Kimberly Huang - Usability Testing
Advisors
Richard Lemarchand - Design Advisor
Robert Nashak - Production Advisor
David Young - Technical Advisor
Gavin Rich - Art Advisor